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1. (feedback) Potential vehicle calling abuse in future games. - in Feedback/Requests [original thread]
I'm not really seeing a problem with this seems a valid corporate warfare tactic to me.
- by arimal lavaren - at 2013.02.04 17:09:00
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2. The Unbreakable Spawn Trap ? - in Feedback/Requests [original thread]
This is only a problem if your dumb enough to spawn there again after the first instant death. This creates a need for communication as you can warn your team mates off a compromised spawn location and rally elsewhere.
- by arimal lavaren - at 2013.01.27 15:46:00
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3. End skirmishes early if they reach a point where they cant be turned around AKA ... - in Feedback/Requests [original thread]
Preventing these long drawn out red lines could be solved by allowing precision strikes to damage the MCC again. nothing is more boring in this game than holding an easy red line. I think that would be a simple way to speed of games that are heavi...
- by arimal lavaren - at 2013.01.27 15:35:00
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4. REQUEST: more long range assault rifles - in Feedback/Requests [original thread]
Kaathe wrote: And hate to ruining your idea even more, no more beta updates at all, this is it until rerelease Wrong. look around junior sound design updates within a week, Laser and heavy adjustments in the pipe, a graphical update in mid...
- by arimal lavaren - at 2013.01.26 01:11:00
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5. dust needs a respec system - in Feedback/Requests [original thread]
-1 to respec Why has been stated pretty clearly by others, having everyone with the cash to do so rolling the flavor of the month would be boring at best.
- by arimal lavaren - at 2013.01.21 21:26:00
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6. Removing the majority of starter fits. - in Feedback/Requests [original thread]
Why not just give them a handful of militia BPO's relevent to their specialization and TEACH them to make fittings with those? Also yes free vehicles need to go.
- by arimal lavaren - at 2013.01.18 16:54:00
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7. [feedback]sever assault type 1 - in Feedback/Requests [original thread]
It says "Sever" Assualt type 1 in the top sellers list if you hit square it even shows an assault suit with the Logi's color scheme.
- by arimal lavaren - at 2013.01.15 20:55:00
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8. Thanks for the Martyrdom Mechanic in Dust CCP - in Feedback/Requests [original thread]
DJINN leukoplast wrote: Yeah, I have unwittingly trained my mind now to throw nades as a first and last resort. I think I have thrown more nades recently than the entire lifetime I have been in the beta. If they bring back the old mechanics...
- by arimal lavaren - at 2013.01.14 22:09:00
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9. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
Yeah it'd be very nice to say flip on a Armor repper and heatsink on an Hav with one selection
- by arimal lavaren - at 2013.01.07 22:11:00
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10. (Feedback) I think the Militia Forge Gun should be removed Or require Forge Gun ... - in Feedback/Requests [original thread]
My only issue is I thought the more specialized weapons all required SP to use before. Where is my militia Laser Rifle or Mass Driver then?
- by arimal lavaren - at 2013.01.01 14:33:00
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11. An Update On Proxy Chat - in Feedback/Requests [original thread]
Never played MAG but this sounds like an awesome and immersive feature.
- by arimal lavaren - at 2012.12.30 19:37:00
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12. [Feedback] Collision and Drunk Bolas - in Feedback/Requests [original thread]
I've seen dropships pop like tiny Hindenburgs for grazing an obstacle while in a nearly stationary hover. You look too closely at the terrain and these things explode now.
- by arimal lavaren - at 2012.12.27 20:42:00
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13. Orbital Strike Testing Results - in Feedback/Requests [original thread]
This is all good news to my ears, can't wait to see it first hand.
- by arimal lavaren - at 2012.12.24 16:43:00
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14. [Feedback] Manus Peak, Ambush - in Feedback/Requests [original thread]
The size does not really bother me but seeing all the interesting structures on the out skirts and not being able to fight among them is pretty disappointing.
- by arimal lavaren - at 2012.12.23 00:27:00
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15. List of Weapons That Should be Cut - in Feedback/Requests [original thread]
It's interesting that everyone is bashing the burst pistol, I've been having a ridiculous amount of fun fitting a CAR-9 on Type II Logi suit with a complex damage mod and kinetic catalyzer. It's true I'm no beast with it but have been averaging ...
- by arimal lavaren - at 2012.12.07 17:45:00
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16. Requests: implement biotics that speed up walking speed - in Feedback/Requests [original thread]
This sounds great in theory but there would be so many tears. Id be willing to bet there would be a sudden and dramatic icrease in shotgun use.
- by arimal lavaren - at 2012.12.05 12:06:00
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17. [Suggestion / Debate] HeadShot damage multiplier ! - in Feedback/Requests [original thread]
The Advanced burst Scrambler is absolutely vicious, and fun to use hope it never changes :)
- by arimal lavaren - at 2012.12.04 19:07:00
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18. profile dampener in low and high slots - in Feedback/Requests [original thread]
Squad leaders have a limited number of orders they can issue Rally, Defend, Attack, Capture Shameless plug. L.O.T.I.S is a very team work and tactically minded organization. Recruitment thread: https://forums.dust514.com/default.aspx?g=posts&a...
- by arimal lavaren - at 2012.12.04 18:46:00
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19. CCP!!! Where Is our Gladiator Arena!!! - in Feedback/Requests [original thread]
This could be a blast, how much fun would a Scrambler Pistol duel be.
- by arimal lavaren - at 2012.12.04 17:20:00
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20. profile dampener in low and high slots - in Feedback/Requests [original thread]
Quote: Profile damping keeps you off the sensors. It doesn't make you invisible. That, and if you are running or shooting, as Needless mentioned, then you suddenly, and temporarily, become a bright blip on sensors. Absolutely right, in a ve...
- by arimal lavaren - at 2012.12.04 01:00:00
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